FurnIT-SAVER Newsletter February 2016

 


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Newsletter Feb 2016

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The FURNIT-SAVER project will make use of Virtual Reality and Augmented Reality technologies, recommendation engines and a user interface to produce a smart marketplace for furniture customisation. It will enable customers to make accurate 3D plans of the rooms they wish to design, recommend, customise and visualise different furniture, before visualising it in their home environment using Augmented Reality.

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Augmented Reality App is ready

The FurnIT-SAVER project is divided into 3 main steps: 1) Define the room layout 2) Design the room using the virtual reality environment 3) See how it fits in the final location using the augmented reality app Now, the final step is already developed and everybody can see their furniture and accessories design (using the Virtual Reality environment) in the …

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Video demonstration of the Virtual Reality environment

In the following video you can see how to define the layout of the room to be furnished, to add new furniture and accessories, and to generate multiple furniture combinations that can be saved in the user area in order to be downloaded with the Augmented Reality App. https://youtu.be/jlGVjfZElWo

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2016/02/17 FurnIT-SAVER project in the Concertation Meeting in Luxembourg – H2020 Projects of the DG CONNECT Creativity Unit

Last 17/02/2016, the DG CONNECT Creativity Unit organised a meeting with all the funded projects in the Call 1 and Call 2. The FurnIT-SAVER project was invited to do the presentation “Availability and compatibility of digital files in traditional manufacturing industry sectors: furniture use case” in the “Technical challenges and opportunities” agenda slot of time. In this link you can …

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